package  game
{
	import game.birds.*;
	/**
	 * ...
	 * @author Alexey Goretskiy
	 */
	public class Settings 
	{
		
		public function Settings() 
		{}
		
		static public const MAP_WIDTH:int = 1360;
		static public const WORLD_WIDTH:int = 680; //1360
		static public const WORLD_HEIGHT:int = 400;
		static public const WORLD_CELL_SIZE:int = 40;
		static public const BIRDS_TYPES:int = 4;
		static public const MAP_SPEED:int = 4;
		static public const BIRDS_ON_SCREEN:int = 10;
		static public const BIRD_SPEED:int = 4;
		static public const GAME_BORDERS_TO_HIDE_COUNT:int = 3;
		static public const MAX_AMMUNITION:int = 8;
		static public const SCORES_PER_BIRD:Array = [
			5, 10, 15, 20, 25, 30, 35, 40, 45, 50
		];
		static public const BIRD_TIME_TO_WATCH:int = 45;
		static public const BIRDS_TYPES_LIST:Array = [
			"game.birds.BirdFly"
		];
		
		static public const BIRDS_TYPES_LIST_CLASSES:Array = [
			BirdFly, Bird
		];
	}

}